Hello! I am

Felix Neumeyer

Software Engineer | XR & MedTech

About Me

I am a Software Engineer based in Munich, specializing in XR and Interactive Real-Time Systems, with a Master's in Informatics: Games Engineering from the Technical University of Munich (TUM). My journey in tech began early in 2010, earning my first revenue with Google Ads on a custom game-statistics website while still in school. Currently at Medability, I develop AR applications for surgical environments and surgery simulation software backed by simulation hardware that combines surgical instrument tracking with 3D-printed bone-models for haptic feedback.

Details

Portfolio

2023

Master's Thesis: Extended Reality Collaboration

Developed Extended Reality collaboration methods for spatial design and integrated real-time communication. This video demonstrates the 'Collaborative Undo/Redo' feature, allowing multiple users to manage state changes in a shared AR/VR environment efficiently. It introduces a view-based undo/redo system, enabling users to revert changes based on what they are looking at, including other users' actions.

UnityC#XRMultiplayer
2022

Medical Augmented Reality: Pedicle Screw Insertion Surgery Guidance

Navigation during spine surgeries can be time-consuming. AR-based methods are promising to improve precision while potentially also saving time. In this project I implemented intuitive AR visualizations for supporting surgeons in finding the correct insertion location and drilling direction for pedicle screw insertion using the Magic Leap One.

UnityC#XRMagic LeapOpenCV
2021

3D Scanning & Motion Capture: Voxel Carving

Implemented a volume carving algorithm to scan real-world objects in a controlled environment using a calibrated camera, OpenCV and C++. I implemented the main voxel carving algorithm and created a virtual scanning environment in Unity to verify our results.

C++OpenCVUnityComputer Vision
2020

Code Bread

A cooperative top-down management game set on a spaceship. Created by a team of four. I implemented the air visualization, fire-spreading system, in-game shop and mini-map.

UnityC#Game Dev
React Pathfinding Visualizer
2020

React Pathfinding Visualizer

My first React toy project. Implemented the A* (A-Star) pathfinding algorithm for a 2D grid heightmap generated using the Diamond-Square algorithm. Visualization made with D3.js.

React
2019

Bachelor's Thesis: 3D Tracking of Fast-Moving Objects

A detection and tracking method for fast-moving objects (ping pong balls) using two calibrated, synchronized RGB cameras. Its position in 3D is derived from two 2D-positions.

C++OpenCVComputer VisionTracking
2018

Spell Defense

Kinect-based game where you are a wizard casting spells using gestures. Used Unity3D and Kinect SDK with custom gesture recognition.

UnityC#Game Dev
2017

Space Drift

1st place at SemesterGameJam 2017. A spaceship piloting game relying on gravitational forces. I was responsible for physics and level mechanics.

UnityC#

Experience

Medability GmbH

Software Engineer

Mar 2024 - Present

Developing state-of-the-funded medical AR applications for surgical instrument assembly and real-time perception services.

Siemens

Master's Thesis Student & Unity Developer

Sep 2022 - Sep 2023

Developed Extended Reality collaboration methods for spatial design, leveraging reactive programming and WebSockets for low-latency multi-user sessions. Spearheaded development of an industrial remote support prototype, integrating two AR/VR systems to enable shared spatial context.

Ablacon GmbH

Software Engineer

Sep 2020 - Mar 2022

Developed complex React/TypeScript UI components and high-performance WebGL renderers for medical applications.

Technical University of Munich

Research Assistant

Oct 2019 - Dec 2019

Optimized 3D tracking performance for high-speed objects by redesigning the sensor setup to an orthogonal camera arrangement, doubling precision. Validated system accuracy against ground-truth measurements in a controlled lab environment.

Education

Technical University of Munich (TUM)

M.Sc. Informatics: Games Engineering

2019 - 2023

Final Grade: 1.5 | Thesis Grade: 1.0

Specialized in XR, Computer Vision and Real-time Rendering.

Technical University of Munich (TUM)

B.Sc. Informatics: Games Engineering

2015 - 2019

Final Grade: 2.5 | Thesis Grade: 1.0

Focused on Game Development, Computer Graphics and Software Engineering.